Showing posts with label dungeon. Show all posts
Showing posts with label dungeon. Show all posts

Monday, 21 August 2017

Monster Face Dungeon

Monster Face Dungeon


A dungeon map that I drew today. As an experiment the rock (blank space) is filled with the kind of monster faces that I so frequently scribble in margins:

Click for a Close-Up View

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Monday, 7 August 2017

Dungeon Siege 3

Dungeon Siege 3





Dungeon Siege 3

  • Developer: Obsidian Entertainment
  • Publisher: Square Enix
  • Genre: RPG
  • Release Date: June 21, 2011 (US)

About Dungeon Siege 3

Torn asunder, the delicate balance of power between the kingdom of Ehbs powerful factions has fallen apart. As one of the few remaining members of the disgraced protectors of the land, the 10th Legion, it is up to you to rebuild the once great Legion and stop Ehb from falling into darkness. Joined by a group of unique companions, you will travel through the striking land of Ehb defeating all manner of villains and beasts through a combination of heroic abilities, screen shaking magic and pure cunning.

Minimum System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 2.4 Ghz / AMD Athlon 64 X2 5200+
  • Memory: 2 Gb
  • Hard Drive: 4 Gb free
  • Video Memory: 512 Mb
  • Video Card: nVidia GeForce 8800 / ATI Radeon HD 3870
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection for Online Multiplayer
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core i5 @ 2.66 GHz / AMD Phenom II X4 @ 2.8 GHz
  • Memory: 3 Gb
  • Hard Drive: 4 Gb free
  • Video Memory: 1 Gb
  • Video Card: nVidia GeForce GTX 260 / ATI Radeon HD 4870
  • Sound Card: DirectX Compatible
  • Network: Broadband Internet Connection for Online Multiplayer
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive
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Tuesday, 7 April 2015

East vs West Dungeon Explorer II 1993

I wrote about the original Dungeon Explorer a few months back, and realized Id never played Dungeon Explorer II, the Super CD-ROM sequel released by Hudson Soft four years after the original.  This one even came to the US for the TurboDuo courtesy of TTI, as the original NEC-published game was fairly popular here, though I only own the Japanese version so my comparison will have to rely on a few YouTube clips.

The title screen, as usual, is largely the same -- the US version simply omits the line of Japanese text from this display:



The opening animation emphasizes the various character classes that can make up the players party, introducing each in dramatic fashion as they work together to fight off some attackers, and take time to strike a pose for the camera.  There are eight character types available in this CD-based sequel, an upgrade compared to the HuCard original.  Each class is represented by an individual with a given name, for example, Liot the Bard:


These names are Americanized in the TurboDuo release, so that Liot becomes Riot, Eflaim the Wizard adopts the new moniker Efrem, Alden the Hunter is now Ardin, and Sepia the Thief is shortened to Sepi.  Sorn the Cleric and Alex the Fighter retain their original names, and Dooze the Dwarf is Americanized to Dorz.  The oddest renaming is that Feena the Elf becomes Fina in the American version.

After we start the game proper, theres a second opening animation, beginning with a black-and-white flashback to the first games finale (SPOILERS!):


Clearly, the defeat of the evil NATAS (see what they did there?) was only a temporary thing, as now the land is under demonic attack once again:


Theres a new Big Bad on the scene, an elfin sorceror who invades the kings castle to seize power directly:


And a Princess is kidnapped by a minotaur -- I presume the gentleman pictured above has something to do with this turn of events:


And then we select a character class, wait for up to four additional friends who are joining us in co-op multiplayer via the TurboTap to do the same, and were off.

Whats most surprising about Dungeon Explorer II is how very little it varies from the original formula; it looks like Hudson Soft simply dug out the old code and assets, built some new maps and added a little CD production value. It uses the same muted, darkish color palette, and follows the same RPG-lite format -- we wander around town and talk to various people to learn about bosses lurking in nearby dungeons:


Even the town interiors look much the same as they did in the original game, and the early dungeons create a sense of deja vu as well:


Fortunately, there has been considerable design improvement in the dungeon maps -- there are more environmental hazards, like the lava in this early level, requiring players to manuever more carefully, especially in a crowded multiplayer scenario.  Diagonal areas requiring the player to attack at an angle create a little more challenge, forcing us to dodge and parry the creatures emerging from the monster generators before we can get a clear shot at the source:


And the bosses are more varied and imaginative -- the first dungeon features this pair of leaping wolflike creatures, along with a nasty little sphere that doesnt attack aggressively but does quite a bit of damage if we arent keeping track of its whereabouts:




The CD-Audio music sounds very nice quality-wise, but some of the arrangements are surprisingly cheesy.  The castle theme in particular sounds like a late-1970s American TV series, with soaring strings and safely inoffensive percussion, and the CD remix of the first games outdoor exploration theme suggests that Tiffany is going to break in with a vocal part at any moment.  But the dungeon theme is pretty good -- the squealing electric guitars still sound dated, but at least it fits the theme of the game and it stays listenable in the face of repetition.

Dungeon Explorer II feels more like a remake of the original than a true sequel -- the gameplay introduces almost nothing new, but the CD format does allow for a lot more variety.  If the original had never come out, this would still be a competent little Gauntlet-style game, and fans of the first one will likely enjoy this one.  It just feels more like a substantial expansion pack than a new game.



The American version is fairly hard to get hold of, but the Japanese edition turns up fairly regularly.  You may be able to find it for import purchase here, though this one is popular enough that its actually easier to find at Amazon:

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Monday, 6 April 2015

Memory Quest Dungeon Adventure v1 0 APK Premium

Baixar Memory Quest: Dungeon Adventure v1.0 -
Memory Quest Dungeon Adventure Android

Junte-se à busca e explore masmorras - encontre tesouros e derrote monstros! Cada passo nessa aventura permite que você prove suas habilidades de memória, descubra tesouros escondidos, baús de tesouro e objetos secretos. Mas cuidado! Um morcego, lobo, ou dragão pode aparecer ao virar na esquina.



Memory Quest: Dungeon Adventure 1.0 Apk Mod

Informações


Google PlayClique aqui
Versão: 1.0
Android: 2.3 ou superior
Tamanho: 31MB


Instalação


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Memory Quest: Dungeon Adventure Android Apk
com.Levis.MemoryQues
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