Showing posts with label introduction. Show all posts
Showing posts with label introduction. Show all posts

Thursday, 14 September 2017

INTRODUCTION TO NUCLEAR AND PARTICLE PHYSICS 2ND EDITION A DAS T FERBEL

INTRODUCTION TO NUCLEAR AND PARTICLE PHYSICS 2ND EDITION A DAS T FERBEL



The original edition of Introduction to Nuclear and Particle Physics was used with great success for single-semester courses on nuclear and particle physics offered by American and Canadian universities at the undergraduate level. It was also translated into German, and used overseas. Being less formal but well-written, this book is a good vehicle for learning the more intuitive rather than formal aspects of the subject. It is therefore of value to scientists with a minimal background in quantum mechanics, but is sufficiently substantive to have been recommended for graduate students interested in the fields covered in the text.

                In the second edition, the material begins with an exceptionally clear development of Rutherford scattering and, in the four following chapters, discusses sundry phenomenological issues concerning nuclear properties and structure, and general applications of radioactivity and of the nuclear force. This is followed by two chapters dealing with interactions of particles in matter, and how these characteristics are used to detect and identify such particles. A chapter on accelerators rounds out the experimental aspects of the field. The final seven chapters deal with elementary-particle phenomena, both before and after the realization of the Standard Model. This is interspersed with discussion of symmetries in classical physics and in the quantum domain, bringing into full focus the issues concerning CP violation, isotopic spin, and other symmetries. The final three chapters are devoted to the Standard Model and to possibly new physics beyond it, emphasizing unification of forces, super symmetry, and other exciting areas of current research.

                The book contains several appendices on related subjects, such as special relativity, the nature of symmetry groups, etc. There are also many examples and problems in the text that are of value in gauging the readers understanding of the material.








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Thursday, 31 August 2017

Introduction of Remote Link

Introduction of Remote Link



Remote Link turns your Android device into a wireless touchpad, a keyboard, and a controller of PowerPoint and Windows Media Player of your PC. Touchpad mode turns your Android device into a remote touchpad of PC which supports proper touch pad functions as well as ASUS Smart Gesture. Please search "Remote Link" and download it from the ASUS official website of your PC device. 



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Tuesday, 7 April 2015

Game 39 Earthrise Introduction


Seriously? Youre just going to throw that oversized beer can out into space?

I normally find myself sifting through pages and pages of information while putting together introduction posts. My task at these times is not so much about hunting down bits of trivia from the far corners of the web, but more about making a relevant and comprehensible snapshot of all that is readily available. Earthrise has by far the least amount of information available of all the games on the list so far, so this should be pretty quick! I do know that the game was written, programmed and animated by a guy called Matt Gruson. It was his first attempt at making a game, but he would go on to design and produce a better known adventure game, Rex Nebular and the Cosmic Gender Bender a couple of years later. Gruson was assisted by Van Collins, who provided the artwork and backgrounds, as well as by Doug McLeod, who designed all the packaging. Both of these guys have been involved in other games over time, but none that are relevant to this blog. From what I can tell, Earthrise has an interface similar to the one found in Sierra’s adventure games, with a text-based parser and EGA graphics. The screenshots that I’ve seen look VERY simplistic, so the story is going to have to be pretty gripping if it has any chance of impressing me.


Mr. McLeod did a great job with this exciting cover. Lets hope it doesnt over-promise!

Speaking of story, Earthrise (its full title is Earthrise: A Guild Investigation) is a science fiction game within which I will play an astronaut that’s been sent to an asteroid to investigate some sort of communication failure. If I’m not mistaken, it will then become my task to save Earth from a collision with the asteroid, but that’s about as much as I’ve been willing to read to avoid spoilers. Interestingly, Earthrise is the name of an amazing photograph taken by real life astronaut William Anders during the 1968 Apollo 8 mission. I have to wonder whether the name of the photo and in fact the photo itself had any influence on Gruson when designing the game. I’ve downloaded a copy of Earthrise (I highly doubt it’s available to purchase anywhere, but please let me know if you know something I don’t) and will be playing it in DOSBox. I’ve not been able to find a manual of any sort, so hopefully I’m not required to look at one while playing. If anyone manages to get one somewhere, I’d reward them with CAPs. Well, that’s about it I’m afraid! I’m always excited to start a new game, and this one’s no different. Is anyone willing to join me on this one?


Anders Earthrise photo from 1968

Note Regarding Spoilers and Companion Assist Points: Theres a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no CAPs will be given for hints or spoilers given in advance of me requiring one. As this is an introduction post, its an opportunity for readers to bet 10 CAPs (only if they already have them) that I wont be able to solve a puzzle without putting in an official Request for Assistance (see below for an example bet). If you get it right I will reward you with 40 CAPs in return. Its also your chance to predict what the final rating will be for the game. Voters can predict whatever score they want, regardless of whether someone else has already chosen it. All correct (or nearest) votes will go into a draw.

Example Bet:

Bar bs gur snfgrfg gung gurer jnf
Hagvy gung qernqshy, avtugzner qnl
V’ir frggyrq sbe gur dhvrg yvsr
Nf ybat nf sbyxf pbagvahr gb cnl

Jub nz V sbe 20 PNCf?

Extra Note: Once again, Lars-Erik will gift the next readily available game on the list to the reader that correctly predicts what score I will give this game. So, if you predict the right score (or are closest), you will get 10 CAPs and a copy of the Kings Quest Collection from Steam (which includes Roberta Williams Kings Quest I: Quest for the Crown). How good is that!? Good luck!
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Game 21 Police Quest 2 Introduction


No, we havent gone back to CGA! Its just someones bad idea of a joke.

After spending the last week in a role where I was expected to hunt down the human rebellion on behalf of an invading army of aliens, gearing up in my police uniform to protect and serve the community of Lytton seems a little unexciting in comparison.  However, I did enjoy Police Quest 1 quite a bit when I played it earlier this year, despite my qualms about the puzzles being based almost entirely on following strict procedures from the manual rather than any logical deduction on my behalf. I have no idea whether the sequel follows a similar procedural form of gameplay or whether it takes a more investigative and logical application approach, but either way it’s sure to be an interesting ride.


Please dont tell me the bad guy is Chuck Norris! I might as well give up now!

Police Quest 2 was the third game to showcase Sierra’s SCI engine after King’s Quest IV and Leisure Suit Larry 2. Former police officer Jim Walls was once again involved in the design of the game, including real life scenarios he faced during his time with the force, and making sure correct police protocol was used throughout. Apart from his involvement (and that of veteran programmer Robert Heitman), Police Quest 2 seems to have been a breeding ground for numerous programmers and animators, none of whom appear in credits prior to the game, yet do so on many that would be released in the years following. Of particular note are programmers Robert Fischbach (Quest for Glory I & II, Conquests of Camelot & the Longbow) and Jerry Shaw (Quest for Glory I- III, Gabriel Knight I & II) , and music composer Mark Seibert (Quest for Glory I-III, Space Quest III & IV, King’s Quest V-VIII).


Mark Seibert - Great game music composer - Shocking mullet

I’ll be playing the one and only PC version of the game, which I own as part of the Police Quest 1+2+3+4 collection I purchased from GOG a while back. The included manual has no background information on what has occurred between Police Quest I and II, and instead acts as a Homicide Officer’s Guide, suggesting I’ll be referring to it a lot in the coming days. It contains very similar information to the first game’s manual, including operation, arrest and investigation procedures, as well as radio, vehicle and penal code information. I know very little about the game itself, but a few readers have already suggested there are quite a few dead ends, so I’ll have to be extra alert at all times. I believe Officer Charles will be assisting me once again, but I’ll have to wait for my first briefing to see who else will be assigned to the case. Officer Sonny Bonds, ready for action!


Do people really put CONFIDENTIAL on things like this? It only makes us want to read it.

Note Regarding Spoilers and Companion Assist Points: Ive recently written a set of rules regarding spoilers and companion assist points. Please read it here before making any comments that could be considered a spoiler in any way. The short of it is that no points will be given for hints or spoilers given in advance of me requiring one. As this is an introduction post, its an opportunity for readers to bet 10 points (only if they already have them) that I wont be able to solve a puzzle unassisted (see below for an example). Its also your chance to predict what the final rating will be for the game. Multiple readers can predict the same score, but will be rewarded a decreasing amount of points if it turns out to be correct.

Example Bet:
Bet: V arire eha, V arire fcrnx, ohg Vyy nyjnlf or n zheqrebhf sernx. Jub nz V...sbe 13 cbvagf?
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